3D Art Director / Environment Artist & Level Designer - (Currently working on A Hat in Time by Gears for Breakfast)

Hey guys, been a while since I posted some of our little teasers on here. Perhaps some of you keep up to date on our Facebook / Twitter feeds? Well if not, fear no more because I have the best bits summed up for you.

Starting off here's a lighthearted picture:

"Adventuring is hard work zzzzzzzzzzzzz..."


"Just kidding, she's totally dead."


We also showed off the visual upgrade since early alpha days:

Ah, the trick is to add lots of grass and trees *wink*


We teased the Science Express chapter:



Our director did an interview explaining the technical side of the visuals:



Finally, some Twitter goodness:

My Public Shaming.



And of course we sometimes get people worried that we're dead so we answered that question:


Lastly here's a classic concept, Hat Kid!


Thanks for checking in, until next time!

As always you can pre-order the game at:http://hatintime.com/

Thanks for continually supporting us :)


William T. Nicholls, 3D Art Director at Gears for Breakfast.

A Hat in Time is a 3D, platforming collect-a-thon in the spirit of the classic Nintendo 64 games that we know and love such as Mario 64, The Legend of Zelda Ocarina of Time / Majora's Mask, Banjo Kazooie / Tooie and Donkey Kong 64.

You play as Hat Kid, a time traveller who is collecting the "Time Pieces" around the universe of the game. You'll meet various characters such as Tim, CEO of Time who needs your help and you'll also run into Mustache Girl, a troubled girl who seeks to use the Time Pieces for evil purposes. You'll start on your time travelling spacehip but what happens next will be a surprise!

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